[Bug 41292] Nexton LC-ScriptEngine freezes, possibly bad dsound notifications
WineHQ Bugzilla
wine-bugs at winehq.org
Sat Jun 27 08:42:10 CDT 2020
https://bugs.winehq.org/show_bug.cgi?id=41292
--- Comment #16 from bugged2 <bugged234 at mail.com> ---
Created attachment 67572
--> https://bugs.winehq.org/attachment.cgi?id=67572
lcsebody_assembly
What happens is that the game gets stuck in "WaitForSingleObject".
i found it by debugging the game in win 7 , where i copied wine's dsound.dll to
the game folder then running the debugger.
the game executes the following instructions
mov ecx, [ecx+ebx*4] Breakpoint1
call sub_401C5D
the game gets stuck inside sub_401C5D
where sub_401C5D is direct jump to sub_40CE60
sub_40CE60 contains the following :
/*some code */
add edi, 4
dec ebp
jnz short loc_40CE9F
mov eax, [esi+34h]
cmp eax, ebx
jz short loc_40CECC
push 0FFFFFFFFh ; dwMilliseconds
push eax ; hHandle
call ds:WaitForSingleObject // Stuck here
mov edx, [esi+34h]
/* some code */
when there is no active BGM , both eax and ebx are zero , so
"WaitForSingleObject" doesn't get executed
however when there is a current active BGM , eax is 1 .
***** Note
when i activate the Breakpoint1 and then resume the breakpoint , the game
doesn't get stuck , it enters WaitForSingleObject and returns back from it.
i have attached a file which contains a bit more instructions
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