[Bug 41292] Nexton LC-ScriptEngine freezes, possibly bad dsound notifications

WineHQ Bugzilla wine-bugs at winehq.org
Tue Jun 30 08:24:21 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=41292

--- Comment #17 from bugged2 <bugged234 at mail.com> ---
Created attachment 67609
  --> https://bugs.winehq.org/attachment.cgi?id=67609
the logs around the time IDirectSoundBufferImpl was called for both cases

After further debugging , i found that
sub_401550 ends up calling IDirectSoundBufferImpl_Stop
sub_401C5D ends up calling IDirectSoundBufferImpl_GetStatus

when there is a breakpoint between them , the game proceeds normally , though
when trying to intensify the tracing the game hangs even if there is a
breakpoint.

now , i tried launching the game various times , while applying
"WINEDEBUG=+seh,+dsound,+server" , i managed to record the log for both cases
(without renaming any file)

i've attached the logs around the time where IDirectSoundBufferImpl_Stop was
called

please tell me if other logs are required

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