[Bug 46918] Call of Duty: Black Ops crashes when using FAudio

WineHQ Bugzilla wine-bugs at winehq.org
Fri Mar 20 17:26:51 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=46918

--- Comment #9 from Ethan Lee <flibitijibibo at gmail.com> ---
This seems like a pretty good indicator that SetOutputVoices and SetEffectChain
are even more tightly-coupled together than we already knew. What most likely
needs to happen is a merge of the all the code in those functions into a single
FAudio_INTERNAL_ValidateVoiceOutput so that all the validation happens
together, meaning we always have enough information for all the little details
in the voices (in this case, whether or not we can lock the XAPO for
processing).

The good news is that the mix thread is already smart enough to not do any
processing when there’s no output, we just need to be smart enough to not lock
the effects until we have those output voices.

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