[Bug 49042] The ddraw.dll library in the game Gothic2 stopped loading (with the DX11 render)

WineHQ Bugzilla wine-bugs at winehq.org
Sun May 3 00:33:01 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=49042

Béla Gyebrószki <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |gyebro69 at gmail.com

--- Comment #11 from Béla Gyebrószki <gyebro69 at gmail.com> ---
I can reproduce the problem in Wine-Staging 5.6. and 5.7:

>>0009:err:module:LdrInitializeThunk "DDRAW.dll" failed to initialize, aborting
>>0009:err:module:LdrInitializeThunk Initializing dlls for L"C:\\GOG Games\\Gothic 2 Gold\\system\\Gothic2.exe" failed, status c0000005

It works in current Staging-git though (wine-5.7-170-gd1f858e03da).

The "ddraw.dll" in question is indeed part of a fan-made mod which makes use of
D3D11 in this old game:
https://forum.worldofplayers.de/forum/threads/1502591-D3D11-Renderer-f%C3%BCr-Gothic-2-%28alpha%29-21
It needs to be set to "native,builtin" otherwise the mod is not enabled and the
game starts with the original DX8 renderer.

The problem is (was) also present with wined3d, it's not a DXVK-specific issue.

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