[Bug 49042] The ddraw.dll library in the game Gothic2 stopped loading (with the DX11 render)
WineHQ Bugzilla
wine-bugs at winehq.org
Sun May 3 20:46:42 CDT 2020
https://bugs.winehq.org/show_bug.cgi?id=49042
Olivier F. R. Dierick <o.dierick at piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
Ever confirmed|1 |0
Status|NEEDINFO |UNCONFIRMED
--- Comment #12 from Olivier F. R. Dierick <o.dierick at piezo-forte.be> ---
Hello,
Thanks for the hint.
I followed the instructions for the mod(s) and installed:
- Gothic 2 fix 2.6.0.0 rev2;
- Gothic 2 PlayerKit 2.8;
- Gothic 2 night of the raven systempack 1.8;
- Gothic d3d11 X17.1.
All installers went smooth.
Then set ddraw to native,builtin in winecfg.
On first launch, the gd3d11 mod wants to install X17.4.
I let it do and when it was done the game failed with an error dialog about
missing GD3D11 folder.
After reading [1], the error was fixed by making a symbolic link.
[1] https://steamcommunity.com/app/39510/discussions/0/2132869574269911431/
After that, the error was gone, but the game fails to start anyway:
When launched, a few dbghelp errors are printed and then it get stuck forever
consuming 100% of one core until I kill Gothic2.exe.
However, the Log.txt file in Gothic II/system says that the ddraw proxy was
loaded.
This test was done with Wine 5.7 (release tag) + commit
c3fac6e36caab168974dd04a60ae1bbb1a0fd919 (nitpicked from GIT to workaround bug
49011).
So, I guess the DLL loading crash is in fact bug 49011 which is fixed in GIT
since a few days.
Please retest with current GIT.
Regards.
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