[Bug 50093] Lara Croft and the guardian of light have very low performance without neckloop even at lowest resolution due to Mapping a dynamic texture without WINED3D_MAP_DISCARD (Suspected regression)

WineHQ Bugzilla wine-bugs at winehq.org
Sun Nov 15 02:51:07 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=50093

--- Comment #3 from Austin English <austinenglish at gmail.com> ---
(In reply to andy from comment #2)
> Hi, reading the other tests on appdb this bug seems to be existing at least
> from wine-1.6 but game is report as run smootly and flawlessly about wine
> 1.3.x, this might suggest a regression, but the involved versions of wine
> are too old to be run or compiled on updated systems... is there another way
> I don't know to detect such early-regression?

No _good_options...

It's time consuming, but if you're adventurous, see
https://wiki.winehq.org/Reverse_Regression_Testing

Basically, you need to find what patches made it so that wine does build on
modern systems, then you need to cherry pick those commits when building the
older versions. The further back you go, however, the more cherry picking that
may be required.

Alternatively, again, if you're adventurous and have lots of time, you could
install an older distro (i.e., one released around the time of wine-1.6) and
build the older versions on that (assuming you have spare disk space/etc.).

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