[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers

WineHQ Bugzilla wine-bugs at winehq.org
Thu Sep 17 15:23:34 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=34266

Gijs Vermeulen <gijsvrm at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |b.barwich at hotmail.com

--- Comment #49 from Gijs Vermeulen <gijsvrm at gmail.com> ---
*** Bug 41210 has been marked as a duplicate of this bug. ***

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