[Bug 49798] StarCraft 2 hangs on startup since 5.12

WineHQ Bugzilla wine-bugs at winehq.org
Fri Sep 25 09:18:00 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=49798

--- Comment #4 from kolAflash <kolAflash at kolahilft.de> ---
I bisected the problem down to the following wine-staging commit:
https://github.com/wine-staging/wine-staging/commit/60074b960facf130e681f5317a96394920f902cc

It's a rebase against wine commit:
https://source.winehq.org/git/wine.git/commit/1f6423f778f7036a3875613e10b9c8c3b84584f0

So it looks like this rebase lost an previously existing achievement of
wine-staging which kept SC2 from crashing.


I used wine-staging-60074b960 to patch exactly wine-1f6423f77 when isolating
the bug via bisect.
And this is how I did patching:
./wine-staging/patches/patchinstall.sh DESTDIR=wine --all -W
uxtheme-CloseThemeClass -W uxtheme-GTK_Theming -W fonts-Missing_Fonts -W
shell32-ACE_Viewer -W shell32-Toolbar_Bitmaps -W xactengine-initial


One thing the 60074b960 rebase commit does is deleting the directory
patches/directmanipulation-new-dll
This caught my attention and I tested running patchinstall.sh with additional
-W directmanipulation-new-dll on 60074b960^ (predecessor of
wine-staging-60074b960, patching wine-bc282905d).
Result:
SC2 still works.
So it's not simply the removal of the directmanipulation-new-dll patchset :-/
(I tested 60074b960^ before when bisecting, but without -W
directmanipulation-new-dll and SC2 worked fine)

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