[Bug 51662] Wine was built without libvkd3d-shader support.

WineHQ Bugzilla wine-bugs at winehq.org
Mon Aug 23 15:43:21 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=51662

--- Comment #3 from John Nagle <nagle at animats.com> ---
It fails with executable Wine 6.0.1, downloaded from Wine's repository. I'm not
building Wine from source. There's nothing later than that other than a
development release.

Ref: https://www.winehq.org/

"Ubuntu 20.04 (and 21.04) only have the libvkd3d-1.1 distro package. This means
it is built pre- libvkd3d-shader."

This isn't a shader level problem. This is a GPU memory allocation problem. It
doesn't need the latest shaders.

The WGPU developers write, at 

https://github.com/gfx-rs/wgpu/issues/1854#issuecomment-904087026

"Also the log has this:

    fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x12.
    Using NVIDIA GeForce GTX 470 (Dx12)
    fixme:vkd3d_select_memory_type: Custom heaps not supported yet.

So it looks like vkd3d doesn't like some of the feature support queries and the
fact we are using custom heaps. This is clearly a bug in vkd3d, not wgpu."

So, Wine people, here's the WGPU bug report.
WGPU people, here's the Wine bug report:
https://bugs.winehq.org/show_bug.cgi?id=51662
There's no code here by me.
You guys work it out.

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