[Bug 51662] Wine was built without libvkd3d-shader support.

WineHQ Bugzilla wine-bugs at winehq.org
Tue Aug 24 00:34:39 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=51662

--- Comment #8 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to John Nagle from comment #7)
> That makes sense. WGPU can use DX12 or Vulkan, but neither works yet in
> Wine. WGPU doesn't yet support DX11 or OpenGL, both of which Wine supports.
> So there's no overlap and no option works. I think.
> 
> How far away is Wine support for either DX12 or Vulkan?

Both d3d12 and Vulkan are supported in Wine. The latter is relatively quite
complete since we just delegate down to the host driver. The former has more
missing features, but actually in the git version both
D3D12_FEATURE_D3D12_OPTIONS2 and custom heaps are supported. In fact, I tested
using a different computer that supports Vulkan and has vkd3d git installed,
and both the d3d12 and Vulkan backends work.

What I don't understand is how you're getting wined3d messages, from comments 0
and 1. What exactly did you do to trigger that?

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