[Bug 44893] SKSE64 fails to initialize, reports: "couldn't allocate trampoline, no free space before image" (virtual address space between KUSER_SHARED_DATA and main executable reported as reserved)

WineHQ Bugzilla wine-bugs at winehq.org
Sat Feb 13 07:49:59 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=44893

--- Comment #19 from qsniyg <qsniyg at mail.com> ---
(In reply to winebugs from comment #18)
> Even with the patched version from Ian Patt's github, I am seeing some weird
> behavior where some DLLs end up in loader lock that work on Windows, or CTD.
> I'm not sure all of these are the same issue, but skse (not 64) works fine
> on the same prefix.
> 
> One example, is try to use the linked SKSE64 and
> https://www.nexusmods.com/skyrimspecialedition/mods/21294, this ends up in a
> nasty loader lock.
> 
> The other case was a plugin whose source I don't have license to share,
> which was crashing in DllMain trying to statically initialize a BSString.
> 
> I'm not entirely sure what is wrong, but it seems like about half of the
> skse64 plugins I have tried are still sort of borked.

Does it work with the old SKSE64 with this patch applied?
https://github.com/ValveSoftware/Proton/issues/170#issuecomment-769541299

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