[Bug 51765] AlienShooter2 fails "X Error of failed request: BadAlloc"

WineHQ Bugzilla wine-bugs at winehq.org
Sat Sep 18 15:32:51 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=51765

--- Comment #1 from Konstantin Kharlamov <hi-angel at yandex.ru> ---
When running with `WINEDBG=+all`, these are the lines when error happens:

    3118.471:0020:0024:Call
winex11.drv.GetDC(1001004f,0002002c,0002002c,0032f790,0032f7a0,00000013)
ret=6ed71d74
    3118.471:0020:0024:err:x11drv:error_handler X protocol error: serial=766,
request_code=149 - breaking into debugger
    3118.471:0020:0024:Call ntdll.DbgBreakPoint() ret=7d770c7a
    3118.471:0020:0024:trace:seh:dispatch_exception code=80000003 flags=0
addr=7BC504C0 ip=7bc504c0 tid=0024
    3118.471:0020:0024:trace:seh:dispatch_exception  info[0]=00000000
    3118.471:0020:0024:warn:seh:dispatch_exception EXCEPTION_BREAKPOINT
exception (code=80000003) raised

Any ideas, how to make winedbg actually stop execution when error happens? The
line ntdll.DbgBreakPoint() says that debugger should have stopped when error
happened — but this is not what happens. When running under winegdb, it ends
with `Process of pid=0114 has terminated`.

Is there perhaps a trick to make winedbg work?

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