[Bug 47713] Control crashes with "d3d12_command_allocator_allocate_descriptor_set"

WineHQ Bugzilla wine-bugs at winehq.org
Thu Sep 30 22:18:49 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=47713

Conor McCarthy <cmccarthy at codeweavers.com> changed:

           What    |Removed                     |Added
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                 CC|                            |cmccarthy at codeweavers.com

--- Comment #4 from Conor McCarthy <cmccarthy at codeweavers.com> ---
I have patches for this, but they need to go on top of the unbounded descriptor
range patches which are still being reviewed, and they need to be rebased too,
so I haven't sent them yet. The crash happens because the game uses bindings
with 244,000 descriptors (!), while vkd3d currently only supports up to 1024.

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