[Bug 52915] Building vkd3d with custom VULKAN_LIBS no longer works

WineHQ Bugzilla wine-bugs at winehq.org
Wed Apr 27 14:31:17 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=52915

--- Comment #5 from Sveinar Søpler <cybermax at dexter.no> ---
Using SONAME_LIBVULKAN= seemed to work...

But i gather there is no easy way to do a out-of-tree compile of a usable
d3d12.dll with this approach then, as this is something that happens when
compiling wine.. and you just use this standalone compile as a replacement of
the included /wine-git/libs/vkd3d with VKD3D_PE_CFLAGS/LIBS configure flags
right?

PS. I would rather prefer wine-git/libs/vkd3d be updated together with the
bi-weekly release of wine source-tree tbh, since this little exercise was a bit
iffy :) Ah well.. maybe for the gitlabs trial project someone could do it more
easily...

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