[Bug 52915] Building vkd3d with custom VULKAN_LIBS no longer works

WineHQ Bugzilla wine-bugs at winehq.org
Wed Apr 27 15:30:46 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=52915

--- Comment #6 from Zeb Figura <z.figura12 at gmail.com> ---
(In reply to Sveinar Søpler from comment #5)
> Using SONAME_LIBVULKAN= seemed to work...
> 
> But i gather there is no easy way to do a out-of-tree compile of a usable
> d3d12.dll with this approach then, as this is something that happens when
> compiling wine.. and you just use this standalone compile as a replacement
> of the included /wine-git/libs/vkd3d with VKD3D_PE_CFLAGS/LIBS configure
> flags right?

cab16fe903 is supposed to make d3d12 compilation easier, actually, by removing
the need for a pre-built vulkan-1.dll. I.e. one can just specify
"SONAME_LIBVULKAN=vulkan-1.dll", compile MinGW vkd3d, and then point wine to
that vkd3d tree using the given instructions.

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