[Bug 52355] Motor4MX crashes because D3DCompile2 HLSL shader compilation is not yet implemented
WineHQ Bugzilla
wine-bugs at winehq.org
Thu Jan 6 16:02:06 CST 2022
https://bugs.winehq.org/show_bug.cgi?id=52355
--- Comment #3 from Austin English <austinenglish at gmail.com> ---
(In reply to Zebediah Figura from comment #2)
> (In reply to Austin English from comment #1)
> > Duplicate. Please attach rather than paste logs in the future.
> >
> > *** This bug has been marked as a duplicate of bug 51713 ***
>
> FWIW, the HLSL compiler is a rather awkward case where resolving everything
> as a duplicate might not be helpful. I.e. it's not implemented at all, but
> even with basic support implemented, there will still be an awful lot of
> features that will keep specific games from working.
Sure, but until we have a basic implementation, we can't know what other
features will be needed. If/when an initial implementation lands, we can open
new bugs as needed (just like d3d10/etc.)
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