[Bug 44514] Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer
WineHQ Bugzilla
wine-bugs at winehq.org
Wed Jul 13 07:14:27 CDT 2022
https://bugs.winehq.org/show_bug.cgi?id=44514
Andrey Gusev <andrey.goosev at gmail.com> changed:
What |Removed |Added
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CC| |andrey.goosev at gmail.com
--- Comment #50 from Andrey Gusev <andrey.goosev at gmail.com> ---
Should also help for these games
(GreedFall)
0710:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0000000030685870
needs 59 samplers, but only 32 are supported.
(Iron Harvest)
0438:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 00007FE841E14320
needs 35 samplers, but only 32 are supported.
(Mortal Shell)
05c4:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x6c28a00 needs
34 samplers, but only 32 are supported.
(Rise of the Tomb Raider)
0a54:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x1cdbdae0 needs
35 samplers, but only 32 are supported.
(Shadow of the Tomb Raider)
04cc:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xc7e3830 needs
38 samplers, but only 32 are supported.
(SnowRunner)
0350:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7ff2540aef60
needs 64 samplers, but only 32 are supported.
(Syberia: The World Before)
068c:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 00007FD8107062A0
needs 34 samplers, but only 32 are supported.
068c:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 00007FD8105E7270
needs 33 samplers, but only 32 are supported.
(The Dark Pictures Anthology: House of Ashes)
0200:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x15f6a100 needs
33 samplers, but only 32 are supported.
(The Dark Pictures Anthology: Little Hope)
086c:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7f9d07a4d6d0
needs 33 samplers, but only 32 are supported.
086c:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7f9c7a1981c0
needs 39 samplers, but only 32 are supported.
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