[Bug 44514] Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer

WineHQ Bugzilla wine-bugs at winehq.org
Fri Jul 15 05:52:39 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=44514

--- Comment #51 from Andrey Gusev <andrey.goosev at gmail.com> ---
I suppose it should be 'wined3d_sampler_gl(sampler)' here

wined3d_shader_resource_view_gl_bind(wined3d_shader_resource_view_gl(view),
bind_idx, sampler, context_gl);

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