[Bug 52849] [wined3d] Projector: GL_INVALID_OPERATION in glFlushMappedBufferRange(buffer is not mapped)
WineHQ Bugzilla
wine-bugs at winehq.org
Tue May 3 12:28:45 CDT 2022
https://bugs.winehq.org/show_bug.cgi?id=52849
--- Comment #2 from Parker <parker.l.reed at gmail.com> ---
Yeah it runs okay but it makes me wonder if there's performance overhead.
Low power systems you notice the high usage a lot more.
Another side affect of failing to create the OpenGL context is being unable to
use overlays like Mangohud or Gallium HUD.
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