Henri Verbeet : wined3d: Store the source relative addressing token as a struct wined3d_shader_src_param .
Alexandre Julliard
julliard at winehq.org
Mon Apr 20 11:33:07 CDT 2009
Module: wine
Branch: master
Commit: 0663eb932326b1b9767296c3f80ac58959de6b97
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0663eb932326b1b9767296c3f80ac58959de6b97
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Apr 17 09:46:56 2009 +0200
wined3d: Store the source relative addressing token as a struct wined3d_shader_src_param.
---
dlls/wined3d/baseshader.c | 20 ++++-
dlls/wined3d/glsl_shader.c | 168 ++++++++++++++++++++--------------------
dlls/wined3d/wined3d_private.h | 2 +-
3 files changed, 100 insertions(+), 90 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=0663eb932326b1b9767296c3f80ac58959de6b97
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