Stefan Dösinger : wined3d: Get rid of is_compiled in the pixel shader.
Alexandre Julliard
julliard at winehq.org
Tue Jan 20 08:27:51 CST 2009
Module: wine
Branch: master
Commit: 3d97055be74c7720513fc6ae8672a7271f74e9b8
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3d97055be74c7720513fc6ae8672a7271f74e9b8
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Jan 16 15:09:50 2009 +0100
wined3d: Get rid of is_compiled in the pixel shader.
---
dlls/wined3d/pixelshader.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index 9dcf37f..daea9df 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -439,8 +439,6 @@ static GLuint pixelshader_compile(IWineD3DPixelShaderImpl *This, const struct ps
retval = device->shader_backend->shader_generate_pshader((IWineD3DPixelShader *)This, &buffer, args);
shader_buffer_free(&buffer);
- This->baseShader.is_compiled = TRUE;
-
return retval;
}
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