Henri Verbeet : d3d8: Add tests for deleting invalid shader handles.

Alexandre Julliard julliard at winehq.org
Tue Jun 16 09:09:36 CDT 2009


Module: wine
Branch: master
Commit: 7dd5cc87490cefabed4dc8b0c138494629972325
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7dd5cc87490cefabed4dc8b0c138494629972325

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jun 16 09:38:25 2009 +0200

d3d8: Add tests for deleting invalid shader handles.

---

 dlls/d3d8/tests/device.c |   12 ++++++++++++
 1 files changed, 12 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 0cd741d..f039a1b 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1061,6 +1061,12 @@ static void test_shader(void)
         ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
         hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
         ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
+
+        /* Check for double delete. */
+        hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2);
+        ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
+        hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
+        ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
     }
     else
     {
@@ -1083,6 +1089,12 @@ static void test_shader(void)
     hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
     ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
 
+    /* Check for double delete. */
+    hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2);
+    ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
+    hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
+    ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
+
 cleanup:
     if(pD3d) IDirect3D8_Release(pD3d);
     if(pDevice) IDirect3D8_Release(pDevice);




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