Henri Verbeet : wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_setup_target().
Alexandre Julliard
julliard at winehq.org
Thu Apr 22 11:23:59 CDT 2010
Module: wine
Branch: master
Commit: 95fb8eaa148567f8a2b0194a67c98bc69ea5d471
URL: http://source.winehq.org/git/wine.git/?a=commit;h=95fb8eaa148567f8a2b0194a67c98bc69ea5d471
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Apr 21 22:02:30 2010 +0200
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_setup_target().
---
dlls/wined3d/context.c | 15 ++++++++-------
1 files changed, 8 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 640af0b..e3833fc 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2090,14 +2090,15 @@ static void context_apply_state(struct wined3d_context *context, IWineD3DDeviceI
}
}
-static void context_setup_target(IWineD3DDeviceImpl *device, struct wined3d_context *context, IWineD3DSurface *target)
+static void context_setup_target(IWineD3DDeviceImpl *device,
+ struct wined3d_context *context, IWineD3DSurfaceImpl *target)
{
BOOL old_render_offscreen = context->render_offscreen, render_offscreen;
const struct StateEntry *StateTable = device->StateTable;
if (!target) return;
- else if (context->current_rt == target) return;
- render_offscreen = surface_is_offscreen((IWineD3DSurfaceImpl *)target);
+ else if ((IWineD3DSurfaceImpl *)context->current_rt == target) return;
+ render_offscreen = surface_is_offscreen(target);
context_set_render_offscreen(context, StateTable, render_offscreen);
@@ -2110,7 +2111,7 @@ static void context_setup_target(IWineD3DDeviceImpl *device, struct wined3d_cont
else
{
const struct wined3d_format_desc *old = ((IWineD3DSurfaceImpl *)context->current_rt)->resource.format_desc;
- const struct wined3d_format_desc *new = ((IWineD3DSurfaceImpl *)target)->resource.format_desc;
+ const struct wined3d_format_desc *new = target->resource.format_desc;
if (old->format != new->format)
{
@@ -2130,7 +2131,7 @@ static void context_setup_target(IWineD3DDeviceImpl *device, struct wined3d_cont
* has to be called with the old rendertarget active, otherwise a
* wrong drawable is read. */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
- && old_render_offscreen && context->current_rt != target)
+ && old_render_offscreen && (IWineD3DSurfaceImpl *)context->current_rt != target)
{
BOOL oldInDraw = device->isInDraw;
@@ -2162,7 +2163,7 @@ static void context_setup_target(IWineD3DDeviceImpl *device, struct wined3d_cont
}
context->draw_buffer_dirty = TRUE;
- context->current_rt = target;
+ context->current_rt = (IWineD3DSurface *)target;
}
/*****************************************************************************
@@ -2186,7 +2187,7 @@ struct wined3d_context *context_acquire(IWineD3DDeviceImpl *device, IWineD3DSurf
TRACE("device %p, target %p, usage %#x.\n", device, target, usage);
context = FindContext(device, (IWineD3DSurfaceImpl *)target);
- context_setup_target(device, context, target);
+ context_setup_target(device, context, (IWineD3DSurfaceImpl *)target);
context_enter(context);
if (!context->valid) return context;
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