Henri Verbeet : wined3d: Store the current render target as an IWineD3DSurfaceImpl pointer in the context .

Alexandre Julliard julliard at winehq.org
Thu Apr 22 11:23:59 CDT 2010


Module: wine
Branch: master
Commit: 1c403e44b59d9f68e9a579af0a09126334138d42
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1c403e44b59d9f68e9a579af0a09126334138d42

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Apr 21 22:02:31 2010 +0200

wined3d: Store the current render target as an IWineD3DSurfaceImpl pointer in the context.

---

 dlls/wined3d/context.c         |   38 +++++++++++++++++++-------------------
 dlls/wined3d/device.c          |    5 ++---
 dlls/wined3d/glsl_shader.c     |    2 +-
 dlls/wined3d/query.c           |   14 ++++++++------
 dlls/wined3d/swapchain.c       |    5 ++---
 dlls/wined3d/wined3d_private.h |    2 +-
 6 files changed, 33 insertions(+), 33 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=1c403e44b59d9f68e9a579af0a09126334138d42



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