Stefan Dösinger : d3d9: Use color_match in the coissue tests.

Alexandre Julliard julliard at winehq.org
Tue Jul 6 12:33:12 CDT 2010


Module: wine
Branch: master
Commit: 0190b6cb901a66dbdadf3d5cfeb1eaf3b8a29729
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0190b6cb901a66dbdadf3d5cfeb1eaf3b8a29729

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Jul  3 16:13:31 2010 +0200

d3d9: Use color_match in the coissue tests.

---

 dlls/d3d9/tests/visual.c |   24 ++++++++++++------------
 1 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 502d40b..0168222 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -5389,44 +5389,44 @@ static void cnd_test(IDirect3DDevice9 *device)
 
     /* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected */
     color = getPixelColor(device, 158, 358);
-    ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
+    ok(color_match(color, 0x0000ff00, 1),
         "pixel 158, 358 has color %08x, expected 0x0000ff00\n", color);
     color = getPixelColor(device, 162, 358);
-    ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
+    ok(color_match(color, 0x0000ff00, 1),
         "pixel 162, 358 has color %08x, expected 0x0000ff00\n", color);
     color = getPixelColor(device, 158, 362);
-    ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
+    ok(color_match(color, 0x0000ff00, 1),
         "pixel 158, 362 has color %08x, expected 0x0000ff00\n", color);
     color = getPixelColor(device, 162, 362);
-    ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
+    ok(color_match(color, 0x0000ff00, 1),
         "pixel 162, 362 has color %08x, expected 0x0000ff00\n", color);
 
     /* 1.2 shader */
     color = getPixelColor(device, 478, 358);
-    ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
+    ok(color_match(color, 0x0000ff00, 1),
         "pixel 478, 358 has color %08x, expected 0x0000ff00\n", color);
     color = getPixelColor(device, 482, 358);
-    ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
+    ok(color_match(color, 0x0000ff00, 1),
         "pixel 482, 358 has color %08x, expected 0x0000ff00\n", color);
     color = getPixelColor(device, 478, 362);
-    ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
+    ok(color_match(color, 0x0000ff00, 1),
         "pixel 478, 362 has color %08x, expected 0x0000ff00\n", color);
     color = getPixelColor(device, 482, 362);
-    ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
+    ok(color_match(color, 0x0000ff00, 1),
         "pixel 482, 362 has color %08x, expected 0x0000ff00\n", color);
 
     /* 1.3 shader */
     color = getPixelColor(device, 478, 118);
-    ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
+    ok(color_match(color, 0x0000ff00, 1),
         "pixel 478, 118 has color %08x, expected 0x0000ff00\n", color);
     color = getPixelColor(device, 482, 118);
-    ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
+    ok(color_match(color, 0x0000ff00, 1),
         "pixel 482, 118 has color %08x, expected 0x0000ff00\n", color);
     color = getPixelColor(device, 478, 122);
-    ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
+    ok(color_match(color, 0x0000ff00, 1),
         "pixel 478, 122 has color %08x, expected 0x0000ff00\n", color);
     color = getPixelColor(device, 482, 122);
-    ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
+    ok(color_match(color, 0x0000ff00, 1),
         "pixel 482, 122 has color %08x, expected 0x0000ff00\n", color);
 
     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);




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