Henri Verbeet : wined3d: Don' t use framebuffer blit for backbuffer formats with fixups in swapchain_blit ().

Alexandre Julliard julliard at winehq.org
Wed Mar 17 12:19:04 CDT 2010


Module: wine
Branch: master
Commit: 570f865bad363a600fbc51dadd5206a71632c667
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=570f865bad363a600fbc51dadd5206a71632c667

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Mar 16 19:02:15 2010 +0100

wined3d: Don't use framebuffer blit for backbuffer formats with fixups in swapchain_blit().

---

 dlls/wined3d/swapchain.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index df1638f..dfe194d 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -114,7 +114,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
     else
         gl_filter = GL_LINEAR;
 
-    if (gl_info->fbo_ops.glBlitFramebuffer)
+    if (gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format_desc->color_fixup))
     {
         ENTER_GL();
         context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo);




More information about the wine-cvs mailing list