Henri Verbeet : wined3d: Add missing checkGLcall's to buffer_Map().
Alexandre Julliard
julliard at winehq.org
Wed Mar 17 12:19:04 CDT 2010
Module: wine
Branch: master
Commit: ec10c1ed8d15297767de27af61e9e1dc7f9c608a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ec10c1ed8d15297767de27af61e9e1dc7f9c608a
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Mar 16 19:02:16 2010 +0100
wined3d: Add missing checkGLcall's to buffer_Map().
---
dlls/wined3d/buffer.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 46131af..6fefe87 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1180,10 +1180,12 @@ static HRESULT STDMETHODCALLTYPE buffer_Map(IWineD3DBuffer *iface, UINT offset,
GLbitfield mapflags = buffer_gl_map_flags(flags);
This->resource.allocatedMemory = GL_EXTCALL(glMapBufferRange(This->buffer_type_hint, 0,
This->resource.size, mapflags));
+ checkGLcall("glMapBufferRange");
}
else
{
This->resource.allocatedMemory = GL_EXTCALL(glMapBufferARB(This->buffer_type_hint, GL_READ_WRITE_ARB));
+ checkGLcall("glMapBufferARB");
}
LEAVE_GL();
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