Henri Verbeet : ddraw: Avoid LPDIRECT3D3.

Alexandre Julliard julliard at winehq.org
Fri Nov 16 13:12:51 CST 2012


Module: wine
Branch: master
Commit: ea4ae09c863264ad82d392cc3b55291a32d58cca
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ea4ae09c863264ad82d392cc3b55291a32d58cca

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Nov 16 00:29:51 2012 +0100

ddraw: Avoid LPDIRECT3D3.

---

 include/d3d.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/include/d3d.h b/include/d3d.h
index d321846..f1b9e2d 100644
--- a/include/d3d.h
+++ b/include/d3d.h
@@ -1155,7 +1155,7 @@ DECLARE_INTERFACE_(IDirect3DDevice3,IUnknown)
     STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, LPVOID lpArg) PURE;
     STDMETHOD(BeginScene)(THIS) PURE;
     STDMETHOD(EndScene)(THIS) PURE;
-    STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D3 *lplpDirect3D3) PURE;
+    STDMETHOD(GetDirect3D)(THIS_ IDirect3D3 **d3d) PURE;
     /*** DrawPrimitive API ***/
     STDMETHOD(SetCurrentViewport)(THIS_ IDirect3DViewport3 *viewport) PURE;
     STDMETHOD(GetCurrentViewport)(THIS_ IDirect3DViewport3 **viewport) PURE;




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