Henri Verbeet : ddraw: Avoid LPDIRECT3D3.
Alexandre Julliard
julliard at winehq.org
Fri Nov 16 13:12:51 CST 2012
Module: wine
Branch: master
Commit: ea4ae09c863264ad82d392cc3b55291a32d58cca
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ea4ae09c863264ad82d392cc3b55291a32d58cca
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Nov 16 00:29:51 2012 +0100
ddraw: Avoid LPDIRECT3D3.
---
include/d3d.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/include/d3d.h b/include/d3d.h
index d321846..f1b9e2d 100644
--- a/include/d3d.h
+++ b/include/d3d.h
@@ -1155,7 +1155,7 @@ DECLARE_INTERFACE_(IDirect3DDevice3,IUnknown)
STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, LPVOID lpArg) PURE;
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
- STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D3 *lplpDirect3D3) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D3 **d3d) PURE;
/*** DrawPrimitive API ***/
STDMETHOD(SetCurrentViewport)(THIS_ IDirect3DViewport3 *viewport) PURE;
STDMETHOD(GetCurrentViewport)(THIS_ IDirect3DViewport3 **viewport) PURE;
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