Jacek Caban : d3d10_1.idl: Added some missing constants.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Aug 18 16:08:47 CDT 2014


Module: wine
Branch: master
Commit: 9e942d29509b5a4a455ea79c421b65135b1fd919
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9e942d29509b5a4a455ea79c421b65135b1fd919

Author: Jacek Caban <jacek at codeweavers.com>
Date:   Fri Aug 15 18:18:56 2014 +0200

d3d10_1.idl: Added some missing constants.

---

 include/d3d10_1.idl | 23 +++++++++++++++++++++++
 1 file changed, 23 insertions(+)

diff --git a/include/d3d10_1.idl b/include/d3d10_1.idl
index bfae754..d0e02d4 100644
--- a/include/d3d10_1.idl
+++ b/include/d3d10_1.idl
@@ -19,6 +19,29 @@
 import "oaidl.idl";
 import "ocidl.idl";
 
+const UINT D3D10_1_DEFAULT_SAMPLE_MASK                     = 0xffffffff;
+const UINT D3D10_1_GS_INPUT_REGISTER_COUNT                 = 32;
+const UINT D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT     = 32;
+const UINT D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
+const UINT D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
+const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS      = 1;
+const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
+const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT           = 1;
+const UINT D3D10_1_SHADER_MAJOR_VERSION                    = 4;
+const UINT D3D10_1_SHADER_MINOR_VERSION                    = 1;
+const UINT D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES           = 2048;
+const UINT D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES     = 256;
+const UINT D3D10_1_SO_BUFFER_SLOT_COUNT                    = 4;
+const UINT D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER  = 1;
+const UINT D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT        = 64;
+const UINT D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT           = 32;
+const UINT D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT           = 8;
+const UINT D3D10_1_VS_INPUT_REGISTER_COUNT                 = 32;
+const UINT D3D10_1_VS_OUTPUT_REGISTER_COUNT                = 32;
+
+cpp_quote("#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP      (0.6)")
+cpp_quote("#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)")
+
 import "d3d10.idl";
 cpp_quote("#include <d3d10_1shader.h>")
 




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