Henri Verbeet : d2d1: Get rid of a FIXME in d2d_d3d_render_target_BeginDraw().
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Sep 3 15:09:20 CDT 2014
Module: wine
Branch: master
Commit: 5981ddab4da893e1bac49017ff357a3c9a5360fb
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5981ddab4da893e1bac49017ff357a3c9a5360fb
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Sep 3 07:48:21 2014 +0200
d2d1: Get rid of a FIXME in d2d_d3d_render_target_BeginDraw().
---
dlls/d2d1/render_target.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index a7a822d..d6db977 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -434,7 +434,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa
static void STDMETHODCALLTYPE d2d_d3d_render_target_BeginDraw(ID2D1RenderTarget *iface)
{
- FIXME("iface %p stub!\n", iface);
+ TRACE("iface %p.\n", iface);
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_EndDraw(ID2D1RenderTarget *iface,
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