Henri Verbeet : d2d1: Get rid of a FIXME in d2d_d3d_render_target_BeginDraw().

Alexandre Julliard julliard at wine.codeweavers.com
Wed Sep 3 15:09:20 CDT 2014


Module: wine
Branch: master
Commit: 5981ddab4da893e1bac49017ff357a3c9a5360fb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5981ddab4da893e1bac49017ff357a3c9a5360fb

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep  3 07:48:21 2014 +0200

d2d1: Get rid of a FIXME in d2d_d3d_render_target_BeginDraw().

---

 dlls/d2d1/render_target.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index a7a822d..d6db977 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -434,7 +434,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa
 
 static void STDMETHODCALLTYPE d2d_d3d_render_target_BeginDraw(ID2D1RenderTarget *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    TRACE("iface %p.\n", iface);
 }
 
 static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_EndDraw(ID2D1RenderTarget *iface,




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