=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Implement color keying in the glsl fragment pipeline.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Apr 10 08:56:26 CDT 2015
Module: wine
Branch: master
Commit: 5d51c97d07b57307912267996586d05528f652a5
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5d51c97d07b57307912267996586d05528f652a5
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Apr 10 12:05:54 2015 +0200
wined3d: Implement color keying in the glsl fragment pipeline.
---
dlls/ddraw/tests/ddraw1.c | 22 ++++++----------------
dlls/ddraw/tests/ddraw2.c | 22 ++++++----------------
dlls/ddraw/tests/ddraw4.c | 22 ++++++----------------
dlls/ddraw/tests/ddraw7.c | 22 ++++++----------------
dlls/wined3d/arb_program_shader.c | 25 +++++++++----------------
dlls/wined3d/cs.c | 3 +++
dlls/wined3d/directx.c | 1 +
dlls/wined3d/glsl_shader.c | 29 +++++++++++++++++++++++++++--
dlls/wined3d/state.c | 3 +++
dlls/wined3d/texture.c | 18 ++++++++++++------
dlls/wined3d/utils.c | 9 +++++++++
dlls/wined3d/wined3d_private.h | 10 +++++++---
12 files changed, 95 insertions(+), 91 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=5d51c97d07b57307912267996586d05528f652a5
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