=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Implement color keying in the glsl fragment pipeline.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Apr 10 08:56:26 CDT 2015


Module: wine
Branch: master
Commit: 5d51c97d07b57307912267996586d05528f652a5
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5d51c97d07b57307912267996586d05528f652a5

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Apr 10 12:05:54 2015 +0200

wined3d: Implement color keying in the glsl fragment pipeline.

---

 dlls/ddraw/tests/ddraw1.c         | 22 ++++++----------------
 dlls/ddraw/tests/ddraw2.c         | 22 ++++++----------------
 dlls/ddraw/tests/ddraw4.c         | 22 ++++++----------------
 dlls/ddraw/tests/ddraw7.c         | 22 ++++++----------------
 dlls/wined3d/arb_program_shader.c | 25 +++++++++----------------
 dlls/wined3d/cs.c                 |  3 +++
 dlls/wined3d/directx.c            |  1 +
 dlls/wined3d/glsl_shader.c        | 29 +++++++++++++++++++++++++++--
 dlls/wined3d/state.c              |  3 +++
 dlls/wined3d/texture.c            | 18 ++++++++++++------
 dlls/wined3d/utils.c              |  9 +++++++++
 dlls/wined3d/wined3d_private.h    | 10 +++++++---
 12 files changed, 95 insertions(+), 91 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=5d51c97d07b57307912267996586d05528f652a5



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