=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Match blitter and fragment processing color keying capabilities.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Apr 10 08:56:26 CDT 2015


Module: wine
Branch: master
Commit: f4b6874491df5b4d89012231cd9e7813c7d0e105
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f4b6874491df5b4d89012231cd9e7813c7d0e105

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Apr  9 22:48:15 2015 +0200

wined3d: Match blitter and fragment processing color keying capabilities.

This is necessary if e.g. the nvts or ffp fragment processing pipeline
is selected for debugging purposes on a GPU that otherwise supports the
ARB program blitter.

---

 dlls/wined3d/arb_program_shader.c | 11 +++++++++--
 dlls/wined3d/directx.c            |  3 ++-
 dlls/wined3d/surface.c            | 22 +++++++++++++++-------
 dlls/wined3d/utils.c              |  5 +++--
 dlls/wined3d/wined3d_private.h    |  6 ++++--
 5 files changed, 33 insertions(+), 14 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 5d7d975..e7c5ea2 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7716,7 +7716,8 @@ static void arbfp_blit_unset(const struct wined3d_gl_info *gl_info)
     checkGLcall("glDisable(GL_FRAGMENT_PROGRAM_ARB)");
 }
 
-static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
+static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info,
+        const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
         const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
         const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
 {
@@ -7727,8 +7728,14 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, enum win
 
     switch (blit_op)
     {
-        case WINED3D_BLIT_OP_COLOR_BLIT:
         case WINED3D_BLIT_OP_COLOR_BLIT_CKEY:
+            if (!d3d_info->shader_color_key)
+            {
+                /* The conversion modifies the alpha channel so the color key might no longer match. */
+                TRACE("Color keying not supported with converted textures.\n");
+                return FALSE;
+            }
+        case WINED3D_BLIT_OP_COLOR_BLIT:
             break;
 
         default:
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 1539476..01048fd 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4378,7 +4378,8 @@ static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
 
     /* If opengl can't process the format natively, the blitter may be able to convert it */
-    if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
+    if (adapter->blitter->blit_supported(&adapter->gl_info, &adapter->d3d_info,
+            WINED3D_BLIT_OP_COLOR_BLIT,
             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
     {
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5bcbfd4..5094af3 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1050,7 +1050,7 @@ static HRESULT wined3d_surface_depth_fill(struct wined3d_surface *surface, const
     struct wined3d_device *device = resource->device;
     const struct blit_shader *blitter;
 
-    blitter = wined3d_select_blitter(&device->adapter->gl_info, WINED3D_BLIT_OP_DEPTH_FILL,
+    blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info, WINED3D_BLIT_OP_DEPTH_FILL,
             NULL, 0, 0, NULL, rect, resource->usage, resource->pool, resource->format);
     if (!blitter)
     {
@@ -3445,7 +3445,7 @@ HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const st
     struct wined3d_device *device = s->resource.device;
     const struct blit_shader *blitter;
 
-    blitter = wined3d_select_blitter(&device->adapter->gl_info, WINED3D_BLIT_OP_COLOR_FILL,
+    blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info, WINED3D_BLIT_OP_COLOR_FILL,
             NULL, 0, 0, NULL, rect, s->resource.usage, s->resource.pool, s->resource.format);
     if (!blitter)
     {
@@ -3463,6 +3463,7 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
     struct wined3d_device *device = dst_surface->resource.device;
     const struct wined3d_surface *rt = wined3d_rendertarget_view_get_surface(device->fb.render_targets[0]);
     const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+    const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
     struct wined3d_swapchain *src_swapchain, *dst_swapchain;
 
     TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n",
@@ -3591,7 +3592,7 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
 
         TRACE("Blt from surface %p to rendertarget %p\n", src_surface, dst_surface);
 
-        if (!device->blitter->blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
+        if (!device->blitter->blit_supported(gl_info, d3d_info, WINED3D_BLIT_OP_COLOR_BLIT,
                 src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
                 dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
         {
@@ -4318,14 +4319,20 @@ static void ffp_blit_unset(const struct wined3d_gl_info *gl_info)
     }
 }
 
-static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
+static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info,
+        const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
         const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
         const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
 {
     switch (blit_op)
     {
-        case WINED3D_BLIT_OP_COLOR_BLIT:
         case WINED3D_BLIT_OP_COLOR_BLIT_CKEY:
+            if (d3d_info->shader_color_key)
+            {
+                TRACE("Color keying requires converted textures.\n");
+                return FALSE;
+            }
+        case WINED3D_BLIT_OP_COLOR_BLIT:
             if (src_pool == WINED3D_POOL_SYSTEM_MEM || dst_pool == WINED3D_POOL_SYSTEM_MEM)
                 return FALSE;
 
@@ -4447,7 +4454,8 @@ static void cpu_blit_unset(const struct wined3d_gl_info *gl_info)
 {
 }
 
-static BOOL cpu_blit_supported(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
+static BOOL cpu_blit_supported(const struct wined3d_gl_info *gl_info,
+        const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
         const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
         const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
 {
@@ -5367,7 +5375,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
                 return WINED3D_OK;
             }
 
-            if (arbfp_blit.blit_supported(&device->adapter->gl_info, blit_op,
+            if (arbfp_blit.blit_supported(&device->adapter->gl_info, &device->adapter->d3d_info, blit_op,
                     &src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
                     &dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
             {
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 4d9f88a..2f21b29 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4194,7 +4194,8 @@ const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions =
     wined3d_ffp_vertex_program_key_compare,
 };
 
-const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
+const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info,
+        const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
         const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
         const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
 {
@@ -4208,7 +4209,7 @@ const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *g
 
     for (i = 0; i < sizeof(blitters) / sizeof(*blitters); ++i)
     {
-        if (blitters[i]->blit_supported(gl_info, blit_op,
+        if (blitters[i]->blit_supported(gl_info, d3d_info, blit_op,
                 src_rect, src_usage, src_pool, src_format,
                 dst_rect, dst_usage, dst_pool, dst_format))
             return blitters[i];
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 155b171..7747c55 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1340,7 +1340,8 @@ struct blit_shader
     HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface,
             const struct wined3d_color_key *color_key);
     void (*unset_shader)(const struct wined3d_gl_info *gl_info);
-    BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
+    BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info,
+            const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
             const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
             const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format);
     HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_surface *dst_surface,
@@ -1353,7 +1354,8 @@ extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
 
-const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
+const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info,
+        const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
         const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
         const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
         DECLSPEC_HIDDEN;




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