Riccardo Bortolato : wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view().
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Nov 6 09:06:32 CST 2015
Module: wine
Branch: master
Commit: bb70c73205a35e03366897c8b6181bb8b9348bd7
URL: http://source.winehq.org/git/wine.git/?a=commit;h=bb70c73205a35e03366897c8b6181bb8b9348bd7
Author: Riccardo Bortolato <rikyz619 at gmail.com>
Date: Thu Nov 5 16:00:36 2015 +0100
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view().
Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/cs.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 3c4ea8c..316ccb8 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -430,7 +430,7 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const
surface_modify_ds_location(prev_surface, WINED3D_LOCATION_DISCARDED, prev->width, prev->height);
if (prev_surface == device->onscreen_depth_stencil)
{
- wined3d_surface_decref(device->onscreen_depth_stencil);
+ wined3d_texture_decref(device->onscreen_depth_stencil->container);
device->onscreen_depth_stencil = NULL;
}
}
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