Riccardo Bortolato : wined3d: Call wined3d_texture_{inc, dec}ref() instead of wined3d_surface_{inc, dec}ref() in device_switch_onscreen_ds() .
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Nov 6 09:06:32 CST 2015
Module: wine
Branch: master
Commit: 9af54e742a70924fbb010cc46e7afd56038c024e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9af54e742a70924fbb010cc46e7afd56038c024e
Author: Riccardo Bortolato <rikyz619 at gmail.com>
Date: Thu Nov 5 16:00:37 2015 +0100
wined3d: Call wined3d_texture_{inc, dec}ref() instead of wined3d_surface_{inc, dec}ref() in device_switch_onscreen_ds().
Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4806e3d..caf1c32 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -208,10 +208,10 @@ void device_switch_onscreen_ds(struct wined3d_device *device,
surface_modify_ds_location(device->onscreen_depth_stencil, WINED3D_LOCATION_TEXTURE_RGB,
device->onscreen_depth_stencil->ds_current_size.cx,
device->onscreen_depth_stencil->ds_current_size.cy);
- wined3d_surface_decref(device->onscreen_depth_stencil);
+ wined3d_texture_decref(device->onscreen_depth_stencil->container);
}
device->onscreen_depth_stencil = depth_stencil;
- wined3d_surface_incref(device->onscreen_depth_stencil);
+ wined3d_texture_incref(device->onscreen_depth_stencil->container);
}
static BOOL is_full_clear(const struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect)
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