=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d10core/tests: Check that shader resource views implement ID3D10ShaderResourceView1.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Oct 19 11:34:20 CDT 2015


Module: wine
Branch: master
Commit: 0ce1d59a80c68685d8df74a83f87f0317cda0480
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0ce1d59a80c68685d8df74a83f87f0317cda0480

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Mon Oct 19 01:42:00 2015 +0200

d3d10core/tests: Check that shader resource views implement ID3D10ShaderResourceView1.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d10core/tests/device.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index e899206..dadf113 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -926,6 +926,10 @@ static void test_create_shader_resource_view(void)
     ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
     ID3D10Device_Release(tmp);
 
+    hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
+    ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+            "Shader resource view should implement ID3D10ShaderResourceView1.\n");
+    if (SUCCEEDED(hr)) IUnknown_Release(iface);
     hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
     ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
             "Shader resource view should implement ID3D11ShaderResourceView.\n");
@@ -960,6 +964,10 @@ static void test_create_shader_resource_view(void)
             U(srv_desc).Texture2D.MostDetailedMip);
     ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels);
 
+    hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
+    ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+            "Shader resource view should implement ID3D10ShaderResourceView1.\n");
+    if (SUCCEEDED(hr)) IUnknown_Release(iface);
     hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
     ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
             "Shader resource view should implement ID3D11ShaderResourceView.\n");




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