=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11/tests: Check that shader resource views implement ID3D10ShaderResourceView1.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Oct 19 11:34:20 CDT 2015
Module: wine
Branch: master
Commit: 64e02271c133c67456886c7f1775be8bae4aa724
URL: http://source.winehq.org/git/wine.git/?a=commit;h=64e02271c133c67456886c7f1775be8bae4aa724
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Oct 19 01:42:01 2015 +0200
d3d11/tests: Check that shader resource views implement ID3D10ShaderResourceView1.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/tests/d3d11.c | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 5d423a1..4a9d12d 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -1282,6 +1282,10 @@ static void test_create_shader_resource_view(void)
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Shader resource view should implement ID3D10ShaderResourceView.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
+ hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
+ ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Shader resource view should implement ID3D10ShaderResourceView1.\n");
+ if (SUCCEEDED(hr)) IUnknown_Release(iface);
ID3D11ShaderResourceView_Release(srview);
ID3D11Buffer_Release(buffer);
@@ -1308,6 +1312,10 @@ static void test_create_shader_resource_view(void)
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Shader resource view should implement ID3D10ShaderResourceView.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
+ hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
+ ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Shader resource view should implement ID3D10ShaderResourceView1.\n");
+ if (SUCCEEDED(hr)) IUnknown_Release(iface);
ID3D11ShaderResourceView_GetDesc(srview, &srv_desc);
ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);
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