=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM5 hs_join_phase opcode.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Apr 4 10:37:02 CDT 2016


Module: wine
Branch: master
Commit: 992f3add3a1ab6438a994be7e53d7cde9992154e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=992f3add3a1ab6438a994be7e53d7cde9992154e

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Mon Apr  4 11:26:35 2016 +0200

wined3d: Recognize SM5 hs_join_phase opcode.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 6 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index fd96a59..059b5a1 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5285,6 +5285,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_HS_CONTROL_POINT_PHASE           */ NULL,
     /* WINED3DSIH_HS_DECLS                         */ NULL,
     /* WINED3DSIH_HS_FORK_PHASE                    */ NULL,
+    /* WINED3DSIH_HS_JOIN_PHASE                    */ NULL,
     /* WINED3DSIH_IADD                             */ NULL,
     /* WINED3DSIH_IEQ                              */ NULL,
     /* WINED3DSIH_IF                               */ NULL /* Hardcoded into the shader */,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 775352d..f16b5e7 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8203,6 +8203,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_HS_CONTROL_POINT_PHASE           */ NULL,
     /* WINED3DSIH_HS_DECLS                         */ shader_glsl_nop,
     /* WINED3DSIH_HS_FORK_PHASE                    */ NULL,
+    /* WINED3DSIH_HS_JOIN_PHASE                    */ NULL,
     /* WINED3DSIH_IADD                             */ shader_glsl_binop,
     /* WINED3DSIH_IEQ                              */ shader_glsl_relop,
     /* WINED3DSIH_IF                               */ shader_glsl_if,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index ecae88b..d8c37f5 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -109,6 +109,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_HS_CONTROL_POINT_PHASE           */ "hs_control_point_phase",
     /* WINED3DSIH_HS_DECLS                         */ "hs_decls",
     /* WINED3DSIH_HS_FORK_PHASE                    */ "hs_fork_phase",
+    /* WINED3DSIH_HS_JOIN_PHASE                    */ "hs_join_phase",
     /* WINED3DSIH_IADD                             */ "iadd",
     /* WINED3DSIH_IEQ                              */ "ieq",
     /* WINED3DSIH_IF                               */ "if",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 4c2e094..0ce4d53 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -193,6 +193,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM5_OP_HS_DECLS                         = 0x71,
     WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE           = 0x72,
     WINED3D_SM5_OP_HS_FORK_PHASE                    = 0x73,
+    WINED3D_SM5_OP_HS_JOIN_PHASE                    = 0x74,
     WINED3D_SM5_OP_DERIV_RTX_COARSE                 = 0x7a,
     WINED3D_SM5_OP_DERIV_RTX_FINE                   = 0x7b,
     WINED3D_SM5_OP_DERIV_RTY_COARSE                 = 0x7c,
@@ -706,6 +707,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM5_OP_HS_DECLS,                         WINED3DSIH_HS_DECLS,                         "",     ""},
     {WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE,           WINED3DSIH_HS_CONTROL_POINT_PHASE,           "",     ""},
     {WINED3D_SM5_OP_HS_FORK_PHASE,                    WINED3DSIH_HS_FORK_PHASE,                    "",     ""},
+    {WINED3D_SM5_OP_HS_JOIN_PHASE,                    WINED3DSIH_HS_JOIN_PHASE,                    "",     ""},
     {WINED3D_SM5_OP_DERIV_RTX_COARSE,                 WINED3DSIH_DSX_COARSE,                       "f",    "f"},
     {WINED3D_SM5_OP_DERIV_RTX_FINE,                   WINED3DSIH_DSX_FINE,                         "f",    "f"},
     {WINED3D_SM5_OP_DERIV_RTY_COARSE,                 WINED3DSIH_DSY_COARSE,                       "f",    "f"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0b9b95d..36be9a6 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -595,6 +595,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_HS_CONTROL_POINT_PHASE,
     WINED3DSIH_HS_DECLS,
     WINED3DSIH_HS_FORK_PHASE,
+    WINED3DSIH_HS_JOIN_PHASE,
     WINED3DSIH_IADD,
     WINED3DSIH_IEQ,
     WINED3DSIH_IF,




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