Henri Verbeet : wined3d: Use wined3d_texture_load_location() in wined3d_texture_get_dc().
Alexandre Julliard
julliard at winehq.org
Fri Aug 5 16:20:08 CDT 2016
Module: wine
Branch: master
Commit: 29d50a21b924db9885314f651d06745f227ab28e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=29d50a21b924db9885314f651d06745f227ab28e
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Aug 5 12:38:58 2016 +0200
wined3d: Use wined3d_texture_load_location() in wined3d_texture_get_dc().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 098b5d0..2dbb7f3 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2881,7 +2881,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
if (device->d3d_initialized)
context = context_acquire(device, NULL);
- surface_load_location(surface, context, texture->resource.map_binding);
+ wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding);
wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
if (!surface->dc)
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