Henri Verbeet : wined3d: Use wined3d_texture_load_location() in wined3d_texture_get_dc().

Alexandre Julliard julliard at winehq.org
Fri Aug 5 16:20:08 CDT 2016


Module: wine
Branch: master
Commit: 29d50a21b924db9885314f651d06745f227ab28e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=29d50a21b924db9885314f651d06745f227ab28e

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Aug  5 12:38:58 2016 +0200

wined3d: Use wined3d_texture_load_location() in wined3d_texture_get_dc().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 098b5d0..2dbb7f3 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2881,7 +2881,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
     if (device->d3d_initialized)
         context = context_acquire(device, NULL);
 
-    surface_load_location(surface, context, texture->resource.map_binding);
+    wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding);
     wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
 
     if (!surface->dc)




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