Henri Verbeet : wined3d: Make the "texture" parameter to wined3d_texture_get_sub_resource() const.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Feb 5 08:24:17 CST 2016
Module: wine
Branch: master
Commit: 24b95aaff414eef55d97537ae328a4e59129d7c0
URL: http://source.winehq.org/git/wine.git/?a=commit;h=24b95aaff414eef55d97537ae328a4e59129d7c0
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Feb 4 21:56:34 2016 +0100
wined3d: Make the "texture" parameter to wined3d_texture_get_sub_resource() const.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/texture.c | 2 +-
include/wine/wined3d.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 88507fa..de1d945 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -691,7 +691,7 @@ void CDECL wined3d_texture_generate_mipmaps(struct wined3d_texture *texture)
FIXME("texture %p stub!\n", texture);
}
-struct wined3d_resource * CDECL wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
+struct wined3d_resource * CDECL wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
UINT sub_resource_idx)
{
UINT sub_count = texture->level_count * texture->layer_count;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 9d7ecb7..ebb1338 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2527,7 +2527,7 @@ DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *text
DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
-struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
+struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
UINT sub_resource_idx);
ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
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