Andrey Gusev : wined3d: Fix a typo in comment.

Alexandre Julliard julliard at winehq.org
Thu Jun 2 10:50:00 CDT 2016


Module: wine
Branch: master
Commit: 436d7cc2dbc33f6d9b0b10784f4974d5d1eb25c3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=436d7cc2dbc33f6d9b0b10784f4974d5d1eb25c3

Author: Andrey Gusev <andrey.goosev at gmail.com>
Date:   Thu Jun  2 13:17:10 2016 +0300

wined3d: Fix a typo in comment.

Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/directx.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index fbfbb49..2472c67 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4462,7 +4462,7 @@ static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_in
         lockable = TRUE;
 
     /* On some modern cards like the Geforce8/9, GLX doesn't offer some
-     * dephth/stencil formats which D3D9 reports. We can safely report
+     * depth/stencil formats which D3D9 reports. We can safely report
      * "compatible" formats (e.g. D24 can be used for D16) as long as we
      * aren't dealing with a lockable format. This also helps D3D <= 7 as they
      * expect D16 which isn't offered without this on Geforce8 cards. */




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