Henri Verbeet : wined3d: Use a single allocation for texture sub-resource objects.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Mar 3 11:39:43 CST 2016


Module: wine
Branch: master
Commit: e3e5dcd2cd548bed34cc193383da96c1898fee2c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e3e5dcd2cd548bed34cc193383da96c1898fee2c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Mar  2 19:24:13 2016 +0100

wined3d: Use a single allocation for texture sub-resource objects.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c         |  57 +-----------------
 dlls/wined3d/texture.c         | 130 ++++++++++++++++++++++++++++++-----------
 dlls/wined3d/volume.c          |  47 +--------------
 dlls/wined3d/wined3d_private.h |  25 ++++----
 4 files changed, 117 insertions(+), 142 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=e3e5dcd2cd548bed34cc193383da96c1898fee2c



More information about the wine-cvs mailing list