Henri Verbeet : wined3d: Use a single allocation for texture sub-resource objects.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Mar 3 11:39:43 CST 2016
Module: wine
Branch: master
Commit: e3e5dcd2cd548bed34cc193383da96c1898fee2c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e3e5dcd2cd548bed34cc193383da96c1898fee2c
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Mar 2 19:24:13 2016 +0100
wined3d: Use a single allocation for texture sub-resource objects.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 57 +-----------------
dlls/wined3d/texture.c | 130 ++++++++++++++++++++++++++++++-----------
dlls/wined3d/volume.c | 47 +--------------
dlls/wined3d/wined3d_private.h | 25 ++++----
4 files changed, 117 insertions(+), 142 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=e3e5dcd2cd548bed34cc193383da96c1898fee2c
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