Henri Verbeet : wined3d: Avoid surface_from_resource() in texture2d_prepare_texture().
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Mar 3 11:39:43 CST 2016
Module: wine
Branch: master
Commit: b309b831deb81f47b22f0c25a5fc0a1db6759d6d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b309b831deb81f47b22f0c25a5fc0a1db6759d6d
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Mar 2 19:24:15 2016 +0100
wined3d: Avoid surface_from_resource() in texture2d_prepare_texture().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 651318c..af1c1de 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -868,7 +868,7 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
for (i = 0; i < sub_count; ++i)
{
- struct wined3d_surface *surface = surface_from_resource(texture->sub_resources[i].resource);
+ struct wined3d_surface *surface = texture->sub_resources[i].u.surface;
GLsizei height = surface->pow2Height;
GLsizei width = surface->pow2Width;
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