Henri Verbeet : wined3d: Store surface/ volume buffer objects in the sub-resource structure.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Mar 3 11:39:43 CST 2016
Module: wine
Branch: master
Commit: fbe27375370c426c781ba50841ef93ea6ff44502
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fbe27375370c426c781ba50841ef93ea6ff44502
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Mar 2 19:24:18 2016 +0100
wined3d: Store surface/volume buffer objects in the sub-resource structure.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 52 +++++++++++++++++++++------------
dlls/wined3d/texture.c | 4 +--
dlls/wined3d/volume.c | 65 +++++++++++++++++++++++++-----------------
dlls/wined3d/wined3d_private.h | 6 ++--
4 files changed, 76 insertions(+), 51 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=fbe27375370c426c781ba50841ef93ea6ff44502
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