Henri Verbeet : wined3d: Store surface/ volume buffer objects in the sub-resource structure.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Mar 3 11:39:43 CST 2016


Module: wine
Branch: master
Commit: fbe27375370c426c781ba50841ef93ea6ff44502
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fbe27375370c426c781ba50841ef93ea6ff44502

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Mar  2 19:24:18 2016 +0100

wined3d: Store surface/volume buffer objects in the sub-resource structure.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c         | 52 +++++++++++++++++++++------------
 dlls/wined3d/texture.c         |  4 +--
 dlls/wined3d/volume.c          | 65 +++++++++++++++++++++++++-----------------
 dlls/wined3d/wined3d_private.h |  6 ++--
 4 files changed, 76 insertions(+), 51 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=fbe27375370c426c781ba50841ef93ea6ff44502



More information about the wine-cvs mailing list