Henri Verbeet : wined3d: Avoid volume_from_resource() in texture3d_prepare_texture().

Alexandre Julliard julliard at wine.codeweavers.com
Thu Mar 3 11:39:43 CST 2016


Module: wine
Branch: master
Commit: 09c862b6a23c35c2157842f1f7a1fa9a8d17da1d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=09c862b6a23c35c2157842f1f7a1fa9a8d17da1d

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Mar  2 19:24:17 2016 +0100

wined3d: Avoid volume_from_resource() in texture3d_prepare_texture().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index af1c1de..01f54a9 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1207,7 +1207,7 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
 
     for (i = 0; i < sub_count; ++i)
     {
-        struct wined3d_volume *volume = volume_from_resource(texture->sub_resources[i].resource);
+        struct wined3d_volume *volume = texture->sub_resources[i].u.volume;
 
         GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, volume->texture_level,
                 srgb ? format->glGammaInternal : format->glInternal,




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