Henri Verbeet : wined3d: Explicitly check for WINED3DUSAGE_TEXTURE when validating surface dimensions in surface_private_setup ().

Alexandre Julliard julliard at wine.codeweavers.com
Fri Mar 18 08:33:03 CDT 2016


Module: wine
Branch: master
Commit: 7fb0ff9e89711c22a510d11b91d516ab2f46c7fb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7fb0ff9e89711c22a510d11b91d516ab2f46c7fb

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Mar 17 16:30:05 2016 +0100

wined3d: Explicitly check for WINED3DUSAGE_TEXTURE when validating surface dimensions in surface_private_setup().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d61034a..846b78f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -558,7 +558,7 @@ static HRESULT surface_private_setup(struct wined3d_surface *surface)
     }
 
     if ((surface->pow2Width > gl_info->limits.texture_size || surface->pow2Height > gl_info->limits.texture_size)
-            && !(texture->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)))
+            && (texture->resource.usage & WINED3DUSAGE_TEXTURE))
     {
         /* One of three options:
          * 1: Do the same as we do with NPOT and scale the texture, (any




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