Henri Verbeet : wined3d: Get rid of the WINED3DUSAGE_OVERLAY check in gdi_surface_private_setup().

Alexandre Julliard julliard at wine.codeweavers.com
Fri Mar 18 08:33:04 CDT 2016


Module: wine
Branch: master
Commit: 687642fafaaa7220e847d33398945d5c77a2bb15
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=687642fafaaa7220e847d33398945d5c77a2bb15

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Mar 17 16:30:06 2016 +0100

wined3d: Get rid of the WINED3DUSAGE_OVERLAY check in gdi_surface_private_setup().

Overlays shouldn't be any more broken for "GDI" surfaces than for regular
surfaces.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 6 ------
 1 file changed, 6 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 846b78f..297a34d 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1094,12 +1094,6 @@ static HRESULT gdi_surface_private_setup(struct wined3d_surface *surface)
 
     TRACE("surface %p.\n", surface);
 
-    if (surface->resource.usage & WINED3DUSAGE_OVERLAY)
-    {
-        ERR("Overlays not yet supported by GDI surfaces.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
     /* Sysmem textures have memory already allocated - release it,
      * this avoids an unnecessary memcpy. */
     hr = surface_create_dib_section(surface);




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