Andrey Gusev : wined3d: Fix a typo in checkGLcall.

Alexandre Julliard julliard at wine.codeweavers.com
Sat May 14 10:07:27 CDT 2016


Module: wine
Branch: master
Commit: ecb5a74b3607f45a545ae87ba97c8030c5035620
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ecb5a74b3607f45a545ae87ba97c8030c5035620

Author: Andrey Gusev <andrey.goosev at gmail.com>
Date:   Thu Apr 28 13:58:53 2016 +0300

wined3d: Fix a typo in checkGLcall.

Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e0a7370..d1f77ca 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -827,7 +827,7 @@ static void create_default_sampler(struct wined3d_device *device)
         checkGLcall("glGenSamplers");
         GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
         GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST));
-        checkGLcall("glSamplerParamteri");
+        checkGLcall("glSamplerParameteri");
     }
     else
     {




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