Henri Verbeet : d3d8: Use resource mapping functions in d3d8_device_DrawIndexedPrimitiveUP().
Alexandre Julliard
julliard at winehq.org
Thu Sep 1 09:55:29 CDT 2016
Module: wine
Branch: master
Commit: 2adcec346c0cb9c77a7b279aaa1e7b5ea5b4bcc3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2adcec346c0cb9c77a7b279aaa1e7b5ea5b4bcc3
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Sep 1 11:57:44 2016 +0200
d3d8: Use resource mapping functions in d3d8_device_DrawIndexedPrimitiveUP().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/device.c | 29 +++++++++++++++++------------
1 file changed, 17 insertions(+), 12 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index fc1d220..33ff7a5 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2122,11 +2122,12 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
HRESULT hr;
- BYTE *buffer_data;
-
UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
UINT idx_size = idx_count * idx_fmt_size;
+ struct wined3d_map_desc wined3d_map_desc;
+ struct wined3d_box wined3d_box = {0};
+ struct wined3d_resource *ib, *vb;
UINT ib_pos;
UINT vtx_size = vertex_count * vertex_stride;
@@ -2157,12 +2158,14 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
else
vb_pos += align;
- hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
- vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
- if (FAILED(hr))
+ wined3d_box.left = vb_pos;
+ wined3d_box.right = vb_pos + vtx_size;
+ vb = wined3d_buffer_get_resource(device->vertex_buffer);
+ if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
+ vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
goto done;
- memcpy(buffer_data, vertex_data, vtx_size);
- wined3d_buffer_unmap(device->vertex_buffer);
+ memcpy(wined3d_map_desc.data, vertex_data, vtx_size);
+ wined3d_resource_unmap(vb, 0);
device->vertex_buffer_pos = vb_pos + vtx_size;
hr = d3d8_device_prepare_index_buffer(device, idx_size);
@@ -2177,12 +2180,14 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
else
ib_pos += align;
- hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
- ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
- if (FAILED(hr))
+ wined3d_box.left = ib_pos;
+ wined3d_box.right = ib_pos + idx_size;
+ ib = wined3d_buffer_get_resource(device->index_buffer);
+ if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
+ ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
goto done;
- memcpy(buffer_data, index_data, idx_size);
- wined3d_buffer_unmap(device->index_buffer);
+ memcpy(wined3d_map_desc.data, index_data, idx_size);
+ wined3d_resource_unmap(ib, 0);
device->index_buffer_pos = ib_pos + idx_size;
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
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