Henri Verbeet : wined3d: Send resource maps through the command stream.
Alexandre Julliard
julliard at winehq.org
Fri Sep 2 11:41:43 CDT 2016
Module: wine
Branch: master
Commit: 9f85b5f867ed5ba6fe04be54774de1dc10ff2619
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9f85b5f867ed5ba6fe04be54774de1dc10ff2619
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Sep 1 20:34:46 2016 +0200
wined3d: Send resource maps through the command stream.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/cs.c | 42 ++++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/resource.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 ++
3 files changed, 45 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 05487e4..d86213b 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -57,6 +57,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_QUERY_ISSUE,
WINED3D_CS_OP_PRELOAD_RESOURCE,
WINED3D_CS_OP_UNLOAD_RESOURCE,
+ WINED3D_CS_OP_MAP,
};
struct wined3d_cs_present
@@ -289,6 +290,17 @@ struct wined3d_cs_unload_resource
struct wined3d_resource *resource;
};
+struct wined3d_cs_map
+{
+ enum wined3d_cs_op opcode;
+ struct wined3d_resource *resource;
+ unsigned int sub_resource_idx;
+ struct wined3d_map_desc *map_desc;
+ const struct wined3d_box *box;
+ DWORD flags;
+ HRESULT *hr;
+};
+
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_present *op = data;
@@ -1301,6 +1313,35 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
cs->ops->submit(cs);
}
+static void wined3d_cs_exec_map(struct wined3d_cs *cs, const void *data)
+{
+ const struct wined3d_cs_map *op = data;
+ struct wined3d_resource *resource = op->resource;
+
+ *op->hr = resource->resource_ops->resource_sub_resource_map(resource,
+ op->sub_resource_idx, op->map_desc, op->box, op->flags);
+}
+
+HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
+ struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags)
+{
+ struct wined3d_cs_map *op;
+ HRESULT hr;
+
+ op = cs->ops->require_space(cs, sizeof(*op));
+ op->opcode = WINED3D_CS_OP_MAP;
+ op->resource = resource;
+ op->sub_resource_idx = sub_resource_idx;
+ op->map_desc = map_desc;
+ op->box = box;
+ op->flags = flags;
+ op->hr = &hr;
+
+ cs->ops->submit(cs);
+
+ return hr;
+}
+
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
@@ -1334,6 +1375,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue,
/* WINED3D_CS_OP_PRELOAD_RESOURCE */ wined3d_cs_exec_preload_resource,
/* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource,
+ /* WINED3D_CS_OP_MAP */ wined3d_cs_exec_map,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 70474c6..2285c3c 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -317,7 +317,7 @@ HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned i
TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
resource, sub_resource_idx, map_desc, debug_box(box), flags);
- return resource->resource_ops->resource_sub_resource_map(resource, sub_resource_idx, map_desc, box, flags);
+ return wined3d_cs_map(resource->device->cs, resource, sub_resource_idx, map_desc, box, flags);
}
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e329962..48f613f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3096,6 +3096,8 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
+HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
+ struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
unsigned int start_idx, unsigned int count, const void *constants)
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