Henri Verbeet : wined3d: Introduce wined3d_buffer_evict_sysmem().

Alexandre Julliard julliard at winehq.org
Fri Jan 27 14:12:23 CST 2017


Module: wine
Branch: master
Commit: 7a18b2473f923f22f2038bb273b5bcc52735c1a6
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7a18b2473f923f22f2038bb273b5bcc52735c1a6

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Jan 27 11:36:34 2017 +0100

wined3d: Introduce wined3d_buffer_evict_sysmem().

For consistency with the texture code.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/buffer.c | 21 +++++++++++++++------
 1 file changed, 15 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 2d0303f..5303d09 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -40,6 +40,19 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
 #define VB_MAXFULLCONVERSIONS 5       /* Number of full conversions before we stop converting */
 #define VB_RESETFULLCONVS     20      /* Reset full conversion counts after that number of draws */
 
+static void wined3d_buffer_evict_sysmem(struct wined3d_buffer *buffer)
+{
+    if (buffer->flags & WINED3D_BUFFER_PIN_SYSMEM)
+    {
+        TRACE("Not evicting system memory for buffer %p.\n", buffer);
+        return;
+    }
+
+    TRACE("Evicting system memory for buffer %p.\n", buffer);
+    wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_SYSMEM);
+    wined3d_resource_free_sysmem(&buffer->resource);
+}
+
 static void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned int offset, unsigned int size)
 {
     if (!offset && (!size || size == buffer->resource.size))
@@ -250,15 +263,11 @@ static BOOL buffer_create_buffer_object(struct wined3d_buffer *buffer, struct wi
     buffer->buffer_object_usage = gl_usage;
 
     if (buffer->flags & WINED3D_BUFFER_PIN_SYSMEM)
-    {
         buffer_invalidate_bo_range(buffer, 0, 0);
-    }
     else
-    {
-        wined3d_resource_free_sysmem(&buffer->resource);
         wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
-        wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_SYSMEM);
-    }
+
+    wined3d_buffer_evict_sysmem(buffer);
 
     return TRUE;
 




More information about the wine-cvs mailing list